Abstract
This paper is a review of literature examining articles related to the use of video games in education. Forty studies were identified for inclusion based on criteria including age range, date published and academic subjects studied. The review first examines positive aspects of video gaming, such as cognitive benefits and game usage in the subjects of social studies, math, science, language learning, and physical education. Potential barriers and risks associated with video games such as violence, addiction and parental and teacher attitudes, are examined. Finally, the implications of the available research are discussed. While there are many limitations, the findings show that there is support to for using video games in educational contexts.
How to Cite:
Arias, M.,
(2014) “Using Video Games in Education”,
JMGR 1(2),
49-69.
doi: https://doi.org/10.13021/G8jmgr.v1i2.416